wololo

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Small games that run in your browser

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Design notes

How we make these games: the trade-offs behind the rules, the feel, the art and the sound.

  • Designing Inkloop: loops, cuts and seals

    Why the only way to die in Inkloop is to be enclosed, why cutting never kills, how the bots are tuned to feel human, and what changed after simulation.

  • Game sound with no audio files

    Inkloop, Meme Brawl and Runekeep ship no audio files. Every effect and song is synthesized live with the Web Audio API. Here is how, and what it costs.

  • How Runekeep turns typing practice into tower defence

    Inside Runekeep's code: how targets lock, how difficulty ramps, why Letter Trial drills one row at a time, and how WPM and accuracy are counted.

All design notes